The United States’ Defense Advanced Research Projects Agency (DARPA) this week launched a new programme designed to help predict enemy intent in so-called “gray zone” conflict, using a combination of AI and game theory.
DARPA defines “gray zone” conflict as sitting in a nebulous area between peace and conventional warfare, saying such action “is not openly declared or defined, it’s slower, and is prosecuted more subtly—using social, psychological, religious, information, cyber and other means to achieve physical or cognitive objectives with or without violence.”
As a result, it is launching a programme dubbed “COMPASS”, which will use advanced artificial intelligence technologies and game theory to “both identify stimuli that yield the most information about an adversary’s intentions, and provide decision makers high-fidelity intelligence on how to respond, the agency said.
“The ultimate goal of the program is to provide… robust analytics and decision-support tools that reduce ambiguity of adversarial actors and their objectives,” said Fotis Barlos, DARPA program manager. The COMPASS program will leverage game theory for developing simulations to test and understand various potential actions and possible reactions by an adversary employing gray zone activity.