Graphic Remedy, a provider of development tools for 3D-graphics industry, has released gDEBugger iPhone. The new offering allows OpenGL ES based application developers to deliver 3D-graphics apps and improve performance.
According to the company, gDEBugger iPhone offers debugging and profiling capabilities that reduce development time. It will bring all gDEBugger’s debugging, profiling and memory analysis abilities to the iPhone 3D graphics developers.
The company said gDEBugger product line consists of the real-time OpenGL and OpenGL ES debugger, profiler and graphics memory analyzer. gDEBugger products are available for Windows, Linux, Mac OS X and iPhone.
The new offering reportedly traces the application’s activity, allowing programmers to see what is happening within the graphic system implementation, identify bugs and optimise the applications’ rendering performance. The company said that the new product will allow developers to enhance utilisation of the available iPhone graphic resources and enable them to deliver better games and applications.
According to the company, the new offering allows users to improve application rendering performance; optimise the application’s graphic memory consumption; edit and continue GLESSL shaders; locate and break on redundant state changes; locate and break on graphic memory leaks; locate and break on OpenGL ES errors; locate unrecommended OpenGL ES function calls; view texture objects data as an image or as ‘raw data’; and compare current state variable values to OpenGL ES default values.
The new offering works with Apple’s iPhone Simulator, allowing developers to debug and optimise iPhone OpenGL ES-based applications within their primary work environment, said the company.