The VR market as a whole, including software and hardware, is expected to top $5.2bn by 2018, up from this year’s $3.8bn. In 2014, the same market only stood at $90m, according to Statista.
With 43 million VR users currently consuming online content worldwide, this is set to triple to 171 million in the next two years. As a result, revenues generated by the sale of headsets will go from 2015’s $685m to $3bn this year and nearly $4bn by 2018.
CBR list five VR apps that are defining experiences.
YouTube and Daydream
YouTube has embraced the VR revolution early and the platform already offers hundreds of 360° videos of all sorts, from underwater videos and data centres, to rollercoasters. Users can download the YouTube app and watch these videos on any phone and VR head-set.
However, YouTube is also going to launch in autumn 2016 a specific VR app called Daydream. This is Google’s platform for high-quality mobile virtual reality.
The new app aims to provide an easier, more immersive way to find and experience virtual reality content on YouTube. It also includes voice search, discovery, and playlist feature.
The app is being built with technology that will also allow users to watch VR videos in 3D. YouTube is also working with the NBA, BuzzFeed and Tastemade to create new types of videos, but has not unveiled any details so far.
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