Consolidated net revenues for the first quarter were $182.0 million compared to $154.8 million for the same quarter of the prior fiscal year, an increase of 18%. Pro forma consolidated net loss for the quarter was $40.3 million before pre-tax goodwill and non-cash charges of $7.2 million, compared to a pro forma net loss, reported on the same basis, of $38.7 million in the same quarter of the prior year. Pro forma consolidated loss per share, excluding goodwill and non-cash charges, was $0.30 compared to a loss per share, reported on the same basis, of $0.30 in the same quarter of the prior year. On an as-reported basis, consolidated net loss and diluted loss per share were $45.3 million and $0.33, respectively, compared to a net loss and diluted loss per share of $42.3 million and $0.33, respectively, in the same period of the prior year.

During the quarter, Electronic Arts’ core business, which excludes the results of EA.com, reported pro forma net revenues of $166.1 million, an increase of 13%, compared to $146.4 million in the same quarter of the prior year. Electronic Arts’ core business reported pro forma net loss in the quarter of $15.5 million, before pre-tax goodwill and non-cash charges of $3.9 million, compared to a net loss of $22.8 million in the same quarter of the prior year reported on the same basis.

In the first quarter, EA.com reported pro forma net revenues of $16.4 million, an increase of 87%, compared to $8.8 million in the same quarter of the prior year. First quarter pro forma net loss was $24.8 million, before pre tax goodwill and non-cash charges of $3.3 million, compared to a net loss in the same quarter of the prior year of $15.8 million reported on the same basis.

During the quarter, we released three new products on two different hardware platforms, including two for the PlayStation2 computer entertainment system and one for the PC. The top selling new release for the quarter was NBA Street. Other top selling titles in the quarter were Black & White, The Sims, Emperor: Battle for Dune, The Sims House Party and The Sims Livin’ Large on the PC; and Madden NFL 2001, Rumble Racing, Tiger Woods PGA TOUR Golf, SSX and Triple Play Baseball on the PlayStation 2 console.

Consolidated net revenues for the first quarter were up 18% compared to the same quarter of the prior fiscal year due to increased sales on the PlayStation 2 console and increased advertising revenue from EA.com, offset by expected lower sales on the PlayStation. In spite of continuing strong sales of products released in prior quarters, such as Black & White and The Sims products, PC sales in the quarter were relatively flat compared to the same quarter last year due to shipping one new product compared to four products last year. On a geographic basis, North American revenues increased 44% while total international revenues were down 5%. Europe was up 15% for the quarter while Japan and Asia Pacific decreased 53% and 17%, respectively, relative to the same quarter in the prior year. North America was up primarily on the strength of PlayStation 2 sales, which comprised over one third of North America revenues, but also showed growth in revenues for both the PlayStation and Nintendo 64. Europe was up due to PlayStation 2 and affiliated label sales partially offset by a decline of revenues from the PlayStation. Japan revenues declined primarily due to no new products shipping in this market in the quarter and a difficult comparison to last year’s exceptional first quarter when we shipped the Company’s first PlayStation 2 product, which became a hit. Asia Pacific revenues declined as the increase in PlayStation 2 revenues did not offset the decline in PlayStation revenues. Both Japan and Asia Pacific did not benefit from our primary PlayStation 2 release during the quarter, NBA Street, which did not ship in their markets. In addition, Japan and Asia Pacific revenues in dollar terms were negatively affected by exchange rate differences relative to the dollar, as compared to the same quarter last year, of 15% and 12% respectively.

I am pleased with our performance for the quarter and the progress we continue to make against our key strategic initiatives to be the market leader on next generation consoles, the PC and in online gaming, said Larry Probst, Chairman & CEO of Electronic Arts. We shipped an additional two titles for the PlayStation 2 during the quarter, bringing our total to 17 since launch. We achieved a 29% market share for the quarter and had 8 of the top 20 titles in the North American market. On the PC, we had over a 24% market share in North America and 4 of the top 5 titles during the quarter. The Sims continues to be at the top of the charts and, together with The Sims House Party and The Sims Livin’ Large expansion packs, has sold over 7.8 million units life-to-date. According to independent sources, the EA.com / AOL Game Site garnered a 36% market share of online gaming time, or 1.7 billion minutes during the month of June, more than double our next closest competitor. Based upon total minutes, EA is the top game site and ranked 6th among the Media Metrix Top 100 Properties in the June period.

We will continue to focus on maintaining our leadership on the PlayStation 2 and the PC, and plan to release products for both the Xbox and Nintendo GameCube, which are expected to launch this fall. We will also continue to add new titles for online subscription, the first of which is Majestic which has now gone live. As we look forward, we are excited about the market opportunity for next generation consoles, the PC and online gaming.