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August 3, 2009

NVIDIA debuts interactive ray tracing engine

Enables software developers to enhance their applications using C programming

By CBR Staff Writer

NVIDIA has introduced its OptiX ray tracing engine, part of a suite of application acceleration engines for software developers. The new offering is a programmable ray tracing pipeline that allows software developers to enhance their applications using C programming.

The company claimed that by tapping into the parallel computing power of its Quadro processors, the new offering enhances the ray tracing used across a spectrum of disciplines, including: photorealistic rendering, automotive styling, acoustical design, optics simulation, volume calculations and radiation research.

The company’s new application acceleration engines include: OptiX engine for real-time ray tracing; SceniX engine for managing 3D data and scenes; CompleX engine for scaling performance across multiple GPUs; and PhysX 64-bit engine for real-time physical and environmental effects.

The new SceniX scene management engine is also said to provide the interactive core for real-time, professional 3D graphics applications.

The company’s CompleX scene scaling engine reportedly allows applications to maintain interactivity when working with large models. By utilising the combined memory and processing power of GPUs within Quadro Plex visual computing systems, applications that utilise the CompleX engine enable users to visualise all their data in full context.

The PhysX 64-bit physics engine brings real-time physics to professional applications. The 64-bit version of PhysX will permit calculations on data sets for engineers, designers and animators wanting to interrogate their data, model physical properties, the company said.

Jeff Brown, general manager, professional solutions at NVIDIA, said: “Thousands of applications are being created today that harness the phenomenal power of GPUs, a clear sign that GPU computing has reached a tipping point.

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The world of computing is shifting from host-bound processing on CPUs to balanced co-processing on GPUs and CPUs. NVIDIA application acceleration engines arm developers with the tools they need to further revolutionise both real-time graphics and advanced data analysis.”

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